Air Merc

Air Merc

Air Merc – A game in development

GIVE IT A TRY ON GAMEJOLT!

Background
I’m a hobby game developer and I’ve been creating casual games for a few year.
This is my way of giving something back to the gamedev community.
On this blog you can follow the development of Air Merc.
I usually break all rules in game development, I don’t do design documents, I don’t make detailed plans, why you may ask? Simply because I spend about 1h per day on gamedev that’s my budget, this means that I need to make games and finish them. So I do simple games and I try to fail fast and learn from my mistake.

So this is a guide for other hobby game developers. It will focus on game design and other tricks I’ve learnt along the way (so no code examples, no tutorials).

PS. I’m not a blogger, I’m not a developer, I’m not a designer, I just create games because I have a PASSION for it!

The goal is to add weekly posts, let’s see if I can achieve that :)

Genre: 2D Air Combat
Technology: Unity3D
Platforms: Windows Phone, Web, later: Windows Store, IOS, Android

Cheesy background story
The year is 2020 and the world has dramatically changed due to break down of the economy. All major world powers have collapsed, UN is gone and several small wars have broken out.
You are a member of Air Merc, an elite fighting force of rogued pilots. No mission is unacceptable if you have the money to pay for it.

Air Merc – Week 1

Focus this week:
– Write basic background story
x Get basic control system for air planes in place
x Create basic water backdrop graphics
x Add very basic island graphics
x Publish first ugly version on GameJolt without proper gameplay :)

Completed this week:
– Starting a new project is challenging and hard, staying motivated is sometimes hard. One thing that I like is taking screenshots how your game looks and changes during the process. That way you can see that you are progressing. To do it easy I’ve added a simple screenshot script.

First screenshot of Air Merc

First screenshot of Air Merc

– Added: xARM Aspect and Resolution Master for Unity
– Added: A tiled Island, wonder if the scale is correct? Should the Island tiles be bigger maybe?

Air Merc Island

Air Merc Island

Added the game to GameJolt!

Cheesy background story
The year is 2020 and the world has dramatically changed due to break down of the economy. All major world powers have collapsed, UN is gone and several small wars have broken out.
You are a member of Air Merc, an elite fighting force of rogued pilots. No mission is unacceptable if you have the money to pay for it.

Air Merc – Hello world

Hi!

This is the first post for the development of Air Merc.

My main target for this game will be mobile devices and I’ve mostly been working with Windows Phone so that is my first target. I will share the progress on Game Jolt too.

I always aim to create a early playable version of the game. Never mind if its ugly or if it just uses boxes as graphics, right now all we want to do is try out the concept and see if its fun enough.

Its better to fail fast, rather than spending days or weeks creating perfect graphics when it turns out the game idea is not fun enough.

As gamedev tools I’ll use Unity3D with NGUI, GIMP, Audacity

I only have about 1h a day to spend on gamedev that means that I need to use my time extremely well. Therefore I use a lot of free or paid for assets.
In this game I’ll use air planes sprites from Mark Simpson http://prinzeugn.deviantart.com/

The game concept is an evolution of Missile Dash

Setting limits and boundaries is good from the start, so here is a major one. The game is designed to run at 480×800, this is the lowest resolution on Windows Phone, most of users use this resolution.